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The Success of an iPhone App
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This 3 page paper looks at a successful app which was developed and sold through the Apple app store for the iPhone in order to identify the pattern of its success, in order to use the pattern as a benchmark for another new game. The Firemint game Flight Control, which sold more than 1 million copies in its first three months is discussed, looking at the way in which the game got positive reviews and publicity and how it may have attracted buyers. The bibliography cites 3 sources.
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Pages:
3
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Filename:TS14_TEiphoneflight.rtf |
Paper Title:
The Success of an iPhone App
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